THE RETAIL BULLETIN - The home of retail news
Click here
Home Page
News Categories
Commentary
CX
Department Stores
Desert Island Stores
Electricals and Tech
Entertainment
Fashion
Food and Drink
General Merchandise
Grocery
Health and Beauty
Home and DIY
Interviews
People Matter
Retail Business Strategy
Property
Retail Solutions
Electricals & Technology
Sports and Leisure
TRB conference review
Christmas Ads
Shopping Centres, High Streets & Retail Parks
Uncategorized
Retail Events
People in Retail Awards 2024
Retail Ecom North
Retail HR North 2025
Retail Omnichannel Futures 2025
Retail HR Central 2025
The Future of The High Street 2025
Retail Ecom Central
Upcoming Retail Events
Past Retail Events
Retail Insights
Retail Solutions
Advertise
About
Contact
Subscribe for free
Terms and Policies
Privacy Policy
Companies blurring lines between social and corporate platforms

Companies are finally overcoming their fear of social media by harnessing social tools and networks both to engage their employees and to strengthen customer relationships, according… View Article

GENERAL MERCHANDISE NEWS

Companies blurring lines between social and corporate platforms

Companies are finally overcoming their fear of social media by harnessing social tools and networks both to engage their employees and to strengthen customer relationships, according to a report by Econsultancy and cScape.

Research for the 2011 Online Customer Engagement Report found that more than half (58%) of companies are planning to invest in their presence on social networks this year, while a third (32%) of companies are using internal social networking for employee communication.

Around half (51%) of companies are now using social networks for customer service improvement, up from 36% a year ago, according to the survey of more than 1,000 internet professionals.

The report looks at trends relating to customer behaviour and attitudes, and the tactics and techniques being used by companies to cultivate customer engagement. The survey, the largest of its kind in the world, was conducted in the fourth quarter of 2010.

Econsultancy Research Director Linus Gregoriadis said: “The report paints a very different picture of organisations than the one typically depicted in the media. Paranoia about employee use of social networks and potential damage to their brands is being replaced by an understanding that in-company social networking can help communication and collaboration in a way which ultimately benefits the customer and the company.

“Fear of Facebook and Twitter is now subsiding as companies realise that they can use these channels to increase loyalty and improve customer service.”

Dom Graveson, Lead Consultant at cScape’s Customer Engagement Unit, said: “The big take-away from this year’s report is the blurring between the corporate and the social. Now business is being done on and around platforms which, only a year or so ago were being seen by organisations as chaotic, uncontrollable and even threatening.

“This is a very exciting development, and as the pioneers in this space have already discovered, it is a great opportunity for the personality and quality of a brand or service to shine through. It also reflects a renewed democratisation of the media space: be good to your customers and employees, and be creative in your message, and anyone can become famous. It’s put people back at the heart of things, right where they belong.”

Companies and agencies continue to develop innovative techniques to help foster customer engagement, borrowing features from social gaming and networking. Small but significant percentages of companies are now using techniques such as time-limited activities (18%), rewards for online behaviour based on engagement (16%) and playful interfaces (10%).

Gregoriadis added: “Broadly speaking, businesses are now more likely to be using both social media and mobile channels to deepen customer relationships and improve levels of service, including through the use of social networks, Twitter, mobile applications and location-based marketing.

“’Gamification’ is an important trend. At the moment, only a minority are using game-inspired features such as playful interfaces, top customer charts and levels of access which depend on the extent of engagement. But expect uptake of these techniques to increase in the future as companies seek to gain a competitive advantage.”

Subscribe For Retail News